Created a consistent PathMode system to explicitly handle the difference between pathing to a square and pathing to adjacent to a square or thing, in all methods and interfaces that handle finding paths or checking reachability. Ambiguity between these was causing subtle bugs.
Integrated Ricardo’s new menu background screen. Not animated yet, but you get the idea.
You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier.
Performance optimizations and a worryingly large number of bugfixes.